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Doug Woods
Doug Woods
Freelance 3d Generalist / Illustrator
Maitland, FL, United States

Summary

3d Artist and illustrator with experience creating hi res images and animation for packaging and advertising of entertainment properties and products.

Skills

3D ModelingTexturingShadersIllustration3D Animation2D Animation

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
Photoshop
Photoshop
After Effects
After Effects
Hair Farm
Hair Farm
Unreal Engine
Unreal Engine
CrazyBump
CrazyBump
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Octane Render
Octane Render

Experience

  • Senior 3d Generalist at Petrol Advertising
    Los Angeles, US
    March 2021 - Present

  • Senior 3d Artist at Pictureplane
    Arlington , United States of America
    October 2007 - October 2019

    Used a variety of 3d and 2d programs working in a team environment to produce hi-res print artwork and animation for all types of packaging, advertising, and marketing primarily for the entertainment industry.

    Responsible for 3d modeling, unwrapping, texture and shader creation, rig and pose characters, compose and render final 3d scenes, and complete full post work for illustrations

    Handled effects and animation work in After Effects for short animations and cinemagraphs.

    Clients ranged from Hasbro and Mattel to EA and Activision.

  • Environment Artist at Midway Games
    Austin, United States of America
    October 2006 - September 2007

    At Midway I worked on level creation for the Xbox360, PS3, and PC title Blacksite: Area 51. I was also responsible for leading a team of outsourced artists, 3d prop creation, and level assembly.

  • Senior 3d Artist at Big Sesh Studios
    Cedar Park, United States of America
    August 2001 - August 2006

    At Big Sesh I was responsible for all aspects of 3d asset creation for use in video games as well as print media. I created characters, environments, and props as well hi-res illustrations and built finished in-game assets for top selling PC titles. As a 2d artist I did a variety of things ranging from creating color concepts to adding finishing details for art used in a variety of print media.