3d Artist and illustrator with experience creating hi res images and animation for packaging and advertising of entertainment properties and products.
Used a variety of 3d and 2d programs working in a team environment to produce hi-res print artwork and animation for all types of packaging, advertising, and marketing primarily for the entertainment industry.
Responsible for 3d modeling, unwrapping, texture and shader creation, rig and pose characters, compose and render final 3d scenes, and complete full post work for illustrations
Handled effects and animation work in After Effects for short animations and cinemagraphs.
Clients ranged from Hasbro and Mattel to EA and Activision.
At Midway I worked on level creation for the Xbox360, PS3, and PC title Blacksite: Area 51. I was also responsible for leading a team of outsourced artists, 3d prop creation, and level assembly.
At Big Sesh I was responsible for all aspects of 3d asset creation for use in video games as well as print media. I created characters, environments, and props as well hi-res illustrations and built finished in-game assets for top selling PC titles. As a 2d artist I did a variety of things ranging from creating color concepts to adding finishing details for art used in a variety of print media.